Editing Intermediate Representation

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In computing, an intermediate representation is a data structure that is constructed from input data to a program, and from which part or all of the output data of the program is constructed in turn.  
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Use of the term usually implies that most of the information present in the input is retained by the intermediate representation, with further annotations or rapid lookup features.
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A canonical example is found in most modern compilers, where the linear human-readable text representing a program is transformed into an intermediate graph data structure that allows flow analysis and re-arrangements before starting to create the list of actual CPU instructions that will do the work.
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[[Category:Basic Concepts]]

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