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Dragon Age 2 is the remarkably anticipated sequel to Bioware's critically acclaimed epic dark fantasy of 2009 Dragon Age: Origins. Prior to their release DA2 received no small amount of attention and media hype largely in part due to Origins' sustained popularity and achievements.

Dragon Age 2 is usually presented as a recollective story told from the perspective involving Varric Tethras while beneath interrogation by Chantry Finder Cassandra Pentaghast.

Story

Arranged alongside the events of Origins/Awakening and further spanning the span of the next ten years DA2 employs the rise to electrical power wealth and prestige of just one Garrett Hawke a Ferelden who flees to Kirkwall following the darkspawn destruction of Lothering during the Fifth Blight.

As a newly arrived toit with nothing to his brand Hawke is forced to carve out a new pittance of a living in the unforgiving new environment starting various quests at the behest of numerous individuals and choices within Kirkwall. With every single passing year Hawke's ventures and accomplishments bring him or her no small amount of fame and wealth garnering him the particular adoration of the people and the interest of the upper echelon connected with Kirkwall.

As our idol climbs up the social steps of the City of Chains the nature of the challenges he faces grows significantly dire pitting him against the likes associated with blood Mages rogue Templars demons of the Fade and quite a few notably the Qunari menace By the end of the decade the actual dragon city hack newly risen Champion's issues are far from over while tensions between Kirkwall's Round of Magi and the Templars grow highly volatile finally escalating into a city extensive war that foreseeably is set out the stability of all of Thedas.

For my first playthrough I experienced DA2's deal from the perspective of a males Mage adhering to what I believe serves as the game's real canon. Throughout the course of it is early and mid game content DA2's storyline looked especially slow uninteresting along with lacking in direction. Additionally due to the manner of which Varric's plot unfolds the game often normally takes liberties with 'skipping' by plot points over the course of the decade resulting in a storyline experience that I found to be erratic and somewhat detached.

Seeing that DA2 approaches the final act however many of its earlier subplots begin to come whole circle often culminating throughout hard hitting revelations or perhaps outcomes that strike alongside Hawke and his companions. The overall game reveals as well that many early and mid game story devices are in fact related along with contribute towards the nature connected with its climax and realization.

Dialogue Mechanics

Dragon Age 2 is built on what continues to be billed as a technological improve of the very engine that backed Origins. It comes as zero surprised then that while DA2 has been toted by quite a few as an experience vastly dissimilar to Origins it actually can retain many of its predecessor's gameplay features and routines with a number of significant changes to boot.

For starters one of the biggest alterations that everyone should be aware of by now is the new dialogue system featuring fully suggests male and female protagonists along with a Mass Effect inspired conversation wheel.

It goes without saying that using a fully voiced lead protagonist lends towards a more fascinating experience effectively creating for the game character focus that is engaging relatable and most essentially human.

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