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Superheroes battle monsters and place invaders in fast action games. Players take on the role of these superheroes in epic challenges. In other games players cars boats motorcycles helicopters as well as planes against villains and perhaps less evil opponents for you to win high stakes races.

Online games such as Burnout3: Takedown ESPN NHL 2K5 Silent Mountain 4: The Room Terminator 3: The Redemption Donkey Kong 3 and Pokemon have joined the national lexicon as kids have relocated to the lure of electronic games.

Parents teachers preachers and politicians have belittled and in some cases even banned electronic digital games. Electronic games have already been blamed for poor levels poor conduct and even illness. If you listen long enough [1] electric games are responsible for all of the complications our young people experience nowadays.

One thing is certain. Kids really like them. They buy and enjoy them in ever increasing numbers. Electronic games are here to stay.

People have been trying to play games on computers almost since the days of the very first computer. As early as 1950 Claude Shannon a mathematician and engineer believed that computers could be programmed to play chess in competition with humans. He became curious with the concept of artificial intellect. In pursuit of this idea research workers and scientists designed unsavory games that could be played for the huge and clumsy computer systems of the 1950s and nineteen sixties.

The first actual electronic video games as a consumer product ended up built as coin operated arcade games in the first 1970s. In 1971 Nolan Bushnell Ted Dabney and 's Alcorn formed the first video game company Atari. Soon after many people produced the first game console and their first electronic game Pong as an arcade video game. game card Pong was immediately productive.

This success led Atari and other firms to begin focus on home game consoles that might be hooked to TV units. Atari released its first home console in 1977. Soon games were worn out cartridges that could be changed with the whim of the player.

By 1979 the company Activision was formed by former Atari online game designers. The purpose of this new business was to focus strictly with game software. They made a decision to leave the development of equipment to play electronic games to other people. This was the first company to construct a business of developing and also selling electronic games application.

In a short time a spate connected with game companies sprang right up trying to develop software for the infant electronic game market. The result was a glut involving poorly conceived games striking the market. Consumers turned away in droves and the home electronic game industry pale hit the skids.

With the early 1980s electronic game titles were being developed for personal computers. Color graphics flexible storage capacity and general purpose cpus made games much easier to play on personal computers. The game console company was all but dead.

In the late 1980s two Japanese firms introduced a new generation associated with game consoles that were technically capable of handling the new electronic video game titles being produced. These companies were Nintendo and Sega. These types of digital consoles had design capabilities that exceeded the ones from most personal computers. Nintendo additionally offered a feature that let the console record the game action so a player could pause the action of a video game.

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