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Superheroes battle monsters and room invaders in fast motion games. Players take on the role of the superheroes in epic challenges. In other games players race cars boats motorcycles helicopters and also planes against villains and in many cases less evil opponents for you to win high stakes races.

Game titles such as Burnout3: Takedown ESPN NHL 2K5 Silent Hill 4: The Room Terminator three or more: The Redemption Donkey Kong 3 and Pokemon have got joined the national lexicon as kids have trekked to the lure of electric powered games.

Parents teachers preachers and politicians have belittled and in some cases even banned electronic games. Electronic games have already been blamed for poor degrees poor conduct and even illness. If you listen long enough digital electronic games are responsible for all of the issues our young people experience right now.

One thing is certain. Kids love them. They buy and enjoy them in ever increasing amounts. Electronic games are here to stay.

People have been trying to play games on computers almost since the days of the very first computer. As early as 1950 Claude Shannon a mathematician and engineer believed that will computers could be programmed that can be played chess in competition with humans. He became intrigued with the concept of artificial intellect. In pursuit of this idea researchers and scientists designed crude games that could be played for the huge and clumsy computer systems of the 1950s and nineteen sixties.

The first actual electronic games as a consumer product were being built as coin operated arcade games in the earlier 1970s. In 1971 Nolan Bushnell Ted Dabney and Geologi Alcorn formed the first activity company Atari. Soon after these people produced the first game unit and their first electronic game Pong as an arcade activity. pc Pong was immediately productive.

This success led Atari and other firms to begin focus on home game consoles that could be hooked to TV units. Atari released its 1st home console in 1977. Soon games were put together cartridges that could be changed in the whim of the player.

By means of 1979 the company Activision was formed by former Atari online game designers. The purpose of this new firm was to focus strictly with game software. They made a decision to leave the development of equipment to play electronic games to other individuals. This was the first company to make a business of developing and selling electronic games program.

In a short time a spate of game companies sprang right up trying to develop software to the infant electronic game business. The result was a glut regarding poorly conceived games striking the market. Consumers turned at a distance in droves and the household electronic game industry soft hit the skids.

Through the early 1980s electronic games were being developed for laptops. Color graphics flexible storage capacity and general purpose processors made games much easier to use personal computers. The game console company was all but dead.

In the late 1980s two Japanese corporations introduced a new generation of game consoles that were technically capable of handling the new electronic online games being produced. These companies had been Nintendo and Sega. All these cdkey consoles had design capabilities that exceeded those of most personal computers. Nintendo additionally offered a feature that allow console record the game steps so a player could temporarily stop the action of a online game.

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