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Superheroes battle monsters and space invaders in fast activity games. Players take on the role these superheroes in epic struggles. In other games players cars dayz boats motorcycles helicopters as well as planes against villains and in many cases less evil opponents to be able to win high stakes races.

Video game titles such as Burnout3: Takedown ESPN NHL 2K5 Silent Hill 4: The Room Terminator 3: The Redemption Donkey Kong 3 and Pokemon have got joined the national lexicon as kids have traveled to the lure of electronic digital games.

Parents teachers preachers and politicians have belittled and in some cases even banned electronic games. Electronic games have been blamed for poor degrees poor conduct and even poor health. If you listen long enough electronic games are responsible for all of the problems our young people experience currently.

One thing is certain. Kids really like them. They buy and play them in ever increasing numbers. Electronic games are not going anywhere soon.

People have been trying to play games on computers almost since the days of the very first computer. As early as 1950 Claude Shannon a mathematician and engineer believed that will computers could be programmed to experience chess in competition using humans. He became captivated with the concept of artificial intelligence. In pursuit of this idea experts and scientists designed raw games that could be played for the huge and clumsy computer systems of the cdkey sixties.

The first actual electronic game titles as a consumer product were built as coin managed arcade games in the early on 1970s. In 1971 Nolan Bushnell Ted Dabney and Al Alcorn formed the first game company Atari. Soon after they produced the first game console and their first electronic online game Pong as an arcade online game. Pong was immediately successful.

This success led Atari and other firms to begin work on home game consoles which can be hooked to TV sets. Atari released its very first home console in 1977. Soon games were put on cartridges that could be changed with the whim of the player.

Simply by 1979 the company Activision was created by former Atari sport designers. The purpose of this new company was to focus strictly in game software. They thought we would leave the development of equipment to play electronic games to other individuals. This was the first company to develop a business of developing and also selling electronic games software program.

In a short time a spate of game companies sprang upwards trying to develop software to the infant electronic game sector. The result was a glut involving poorly conceived games striking the market. Consumers turned aside in droves and the household electronic game industry pale hit the skids.

Through the early 1980s electronic video game titles were being developed for personal computers. Color graphics flexible memory space and general purpose processors made games much easier to use personal computers. The game console small business was all but dead.

In the late 1980s two Japanese firms introduced a new generation connected with game consoles that were technologically capable of handling the new electronic games being produced. These companies have been Nintendo and Sega. These game consoles had design capabilities that exceeded people most personal computers. Nintendo furthermore offered a feature that let the console record the game actions so a player could pause the action of a online game.

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